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Shin Megami Tensei: Persona 4 : ウィキペディア英語版
Shin Megami Tensei: Persona 4

| director = Katsura Hashino〔
| producer =
| designer = Atsushi Watanabe
Azusa Kido
| programmer = Yujiro Kosaka
| artist = Shigenori Soejima
Susumu Nishizawa
| writer = Yuichiroh Tanaka
Akira Kawasaki
| composer = Shoji Meguro
Atsushi Kitajoh
| series = ''Megami Tensei'' (Main)
''Persona'' (Sub-series)
| platforms = PlayStation 2
PlayStation Vita
| released = ''Golden''
PlayStation Vita
}}
| genre = Role-playing, Social simulation
| modes = Single-player
}}
is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise. ''Persona 4'' was released in Japan in July 2008, North America in December 2008, and Europe in March 2009, and was later re-released on the PlayStation Network in April 2014.〔2014-04-01, (Persona 4 coming to PS3 via PS2 Classics ), Gematsu〕 An enhanced remake for the PlayStation Vita, ''Persona 4 Golden'' (''Persona 4: The Golden'' in Japan), was released in Japan in July 2012, North America in November 2012, and in Europe in February 2013.
''Persona 4'' takes place in a fictional Japanese countryside and is indirectly related to both ''Shin Megami Tensei: Persona 3'' and the ''Persona 2'' games. The player-named main protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona. The game features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games.
The plot of ''Persona 4'' was inspired by the work of mystery novelists owing to its murder mystery premise. The rural setting was based on a town on the outskirts of Mount Fuji and intended as a "'nowhere' place" and is the central setting to have players sympathize with the daily life of the characters. The developers added many in-game events to prevent the game from becoming stale. During the localization, numerous alterations to names and cultural references were made to preserve the effect through translation, but some Japanese cultural references were altered or removed.
The release of the game in Japan was accompanied by merchandise such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike ''Persona 3'', the European package also contained a soundtrack CD. The music, as with the previous game, was composed primarily by Shoji Meguro. He was joined this time by Shihoko Hirata, who performed vocals on various songs, including the theme song "Pursuing My True Self". The game was positively received by critics and developed into a full franchise. Various manga and light novel adaptations and spin-offs have been produced. A television anime adaptation by AIC ASTA, titled ''Persona 4: The Animation'', aired in Japan between October 2011 and March 2012, with an anime adaptation of ''Persona 4 Golden'', produced by A-1 Pictures, airing as of July 2014. The game has also spawned two fighting game sequels, ''Persona 4 Arena'' and ''Persona 4 Arena Ultimax'', and a rhythm game, ''Persona 4: Dancing All Night''.
==Gameplay==

''Persona 4'' blends traditional RPG gameplay with simulation elements. The player controls the game's protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year.〔 Gameplay is divided between the real world of Inaba, where the protagonist carries out his daily life, and the mysterious "TV World", where various dungeons filled with monsters known as Shadows await. With the exception of scripted events, such as plot progression or special events, players can choose to spend their day how they like, be it participating in various real world activities, such as joining school clubs, taking part-time jobs, or reading books, or exploring the TV World's dungeons to gain experience and items.〔〔 Days are broken up into various times of day, the most reoccurring being "After School/Daytime" and "Evening", with most activities causing time to move on. Certain activities are limited depending on the time of day, days of the week, and the weather, with most evening activities unavailable if the player visits the TV World that day. Furthermore, some activities and dialogue choices may be limited by the protagonist's five attributes; Understanding, Diligence, Courage, Knowledge, and Expression, which can be increased by performing certain activities that build them.〔 Whilst the player is free to choose how to spend their time, if they fail to rescue someone who is trapped in the TV World by the time fog appears in town, which takes place after several days of consecutive rain, the game will end, forcing the player to return to a week prior.〔 As the game progresses, the protagonist forms friendships with other characters known as "Social Links", which are each represented by one of the Major Arcana. As these bonds strengthen, the Social Links increase in Rank, which grant bonuses when creating new Personas in the Velvet Room. Additionally, strengthening Social Links with the main party members grant them additional abilities, such as the ability to perform a follow-up attack or an additional ability for their Persona.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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